Last Updated on:[ 20 Mar 2005, 5:35 pm ]

SF.net Project News: Tyrant - Java Roguelike (tyrant project) - Tyrant is a graphical roguelike fantasy adventure game. It features intricate randomly generated landscapes, towns and dungeons. It is written in Java with a highly extensible game engine.


Dragons!

[ 20 Mar 2005, 5:35 pm ]

What fantasy roguelike would be complete without the most mighty beast of all to strike fear into the hearts of adventurers?

Yes, Tyrant now has dragons - beware! Fortunately they are few and far between, and only inhabit the wildest areas of the world. You may be unlucky enough to stumble across dragons around level 28 or deeper - or if you are foolish enough to venture into Firetop Mountain.

World Maps

[ 13 Mar 2005, 12:04 am ]

Tyrant 0.331 now features four "world map" areas that you can travel between.

The main map locations are still pretty much the same as before, but they are spread out across the maps in rough order of difficulty. This means that we can keep North Karrain as a fairly "safe" area and add more difficult dungeons into the other areas.

New Website!

[ 6 Mar 2005, 6:35 pm ]

Thanks to some excellent work by Russ, we now have a brand new Tyrant website, with much better design and navigation.

I especially like the new look menu bar and logo, designed to blend in with the game interface.

Goblin Grotto and Map Authoring

[ 27 Feb 2005, 11:54 pm ]

The Goblin Grotto is a new area to explore in the Tyrant world - but more than that, it's thefirst area to be added that has been created using the Tyrant Map Authoring tool.

This is a fantastic tool (thanks Chris!) that can be used to create a huge variety of Tyrant maps. Over time, we should be able to develop a collection of themed maps to add spice to the game.

Wiki Retired

[ 11 Feb 2005, 11:33 pm ]

The wiki experiment was a bit of a failure - the amount of wiki spam was getting too bad so I've removed this part of the website for the time being. I suspect we may have been a bit of a target because of the high Google ranking.

Map Authoring Tool

[ 23 Jan 2005, 10:13 pm ]

Thanks to some more excellent work by Chris, we now have a Map authoring tool for Tyrant that can be used to create new levels.

The idea is that this tool will be used in the future to build special levels and quest locations. It will be very easy to plug maps created with the tool into the game.

Weekly Releases

[ 23 Jan 2005, 4:21 pm ]

I'm back to a regular working week now so my plan is to move to a weekly release schedule. This should mean a new version of Tyrant every Sunday, probably in the evening UK time. Mid-week releases will only happen if there is a critical bug to fix.

Dungeon DNA

[ 13 Jan 2005, 5:44 pm ]

A new innovation in Tyrant 0.325 (soon to be released) is that of "Dungeon DNA". Basically each style of dungeon has a DNA string associated with it, looking something like:

"tttkrrroozhs"

Goblin Village

[ 12 Jan 2005, 2:40 am ]

The goblins have set up their camp on a swampy area of land. They don't seem overly hostile, but the villagers in the area have every reason to feel nervous about what these unprdicatable and unruly creatures will do next.

New Challenges in 0.322

[ 7 Jan 2005, 4:09 pm ]

0.322 is out, with a lot of improvements. Most importantly, there are some serious quest locations to try and complete, with valuable rewards at the end, and in increasing order of difficulty:
- The dungeon beneath the old ruin
- The catacombs beneath the graveyard